Call of Duty Devs Address Aim Assist Debate Ahead of Black Ops 7 and Warzone Updates
- Mihael Iljic
- Nov 7, 2025
- 2 min read
The long-running debate over aim assist balance in Call of Duty is once again in the spotlight. Both Treyarch and Raven Software have confirmed that they’re reviewing aim assist systems for Black Ops 7 and Warzone, with the goal of ensuring a fair and competitive experience—regardless of your input device.
Aiming for Fairness: Balancing Controllers and Mouse & Keyboard
Aim assist has been a defining—and often divisive—feature within the Call of Duty community. Designed to offset the mechanical disadvantages of controllers compared to mouse and keyboard, aim assist helps players track targets more smoothly and stay competitive in fast-paced engagements.
However, as Call of Duty continues to evolve across platforms, PC players have voiced growing frustration. Many argue that the strength of aim assist has tipped the scales too far, giving controller players an unintended edge, especially in close-quarters combat.
Inside Treyarch’s Approach: Data-Driven Adjustments
In a recent Developer Talk video, Matt Scronce, Design Director at Treyarch, acknowledged the imbalance and confirmed that changes are in development.
“The data says that controller players are winning slightly more in close-range engagements, and then keyboard and mouse players are winning slightly more in those long-range engagements,” Scronce explained. “So what we’re going to do here, to try and close that gap, is take a close look at the strength of aim assist across all of those ranges.”
This signals a more analytical and player-focused approach to aim balancing, with Treyarch using performance data rather than perception to drive design changes.

Rotational Aim Assist Under Review
Scronce also revealed that Treyarch is reevaluating rotational aim assist—the mechanic that adjusts aim when the stick moves in tandem with target motion. While specifics weren’t shared, he confirmed the team plans to fine-tune how this system activates and interacts with player movement, promising further transparency in the coming weeks.
Warzone Will Follow Suit
The adjustments won’t be limited to Black Ops 7’s multiplayer. In a direct response to Treyarch’s announcement, Raven Software confirmed that similar tuning will come to Call of Duty: Warzone as part of Season 01.
“In parity with Black Ops 7 Multiplayer, we will be working with Treyarch to explore potential adjustments to rotational aim assist and aim assist strength on controller in Season 01 of Call of Duty: Warzone,” Raven stated. “We’ll share more news as we draw closer to the launch of Season 01 later this year.”
A New Era of Input Parity
These changes mark a significant moment in the franchise’s ongoing evolution toward input parity—the idea that every control method should feel viable and competitive. With Black Ops 7 already set to introduce major movement, audio, and perk adjustments based on beta feedback, it’s clear Treyarch and Raven are listening closely to their community.
For players across all platforms, the next few weeks could redefine how Call of Duty feels to play—and reignite the age-old debate over skill, precision, and digital assistance.


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